5 Engaging Key Stage 3 STEAM Activities Using LEGO Education SPIKE Prime

by The STEAM Team

22 February 2024


Have you been on the hunt for fresh ways to engage your students? or find fresh new ways to make the most of your LEGO® Education SPIKE™ Prime kits? Then we have you covered, you can purchase the kits directly from us and find out all the information you could possibly need. In this blog we will be highlighting 5 activities available through the LEGO® Education SPIKE™ APP you should utilise in your school.


1. Hopper Race

In the engaging Hopper Race lesson plan utilising the LEGO® Education SPIKE™ Prime, students will embark on a creative journey as they explore innovative solutions to the challenge of moving a robot without traditional wheels. The lesson encourages students to channel their ingenuity by designing multiple prototypes, fostering a hands-on and iterative approach. Through experimentation and problem-solving, students will actively seek the most effective methods to propel their robots forward, showcasing the power of critical thinking and engineering skills. This dynamic learning experience not only promotes a deeper understanding of robotics but also cultivates a mindset of exploration and adaptability.


Career links for aspiring engineers and inventors.


Time: 30-45 min.

Level: Beginner

Age Range: KS3


2. Super Clean Up

In the dynamic Super Clean Up lesson plan, students are immersed in a captivating exploration of robotics through the evaluation of two distinct grabber designs. This hands-on experience not only ignites creativity but also cultivates problem-solving skills as students actively test the efficiency of the grabbers against predetermined criteria. The lesson encourages a structured approach to experimentation, challenging students to critically assess and compare the performance of each design, students not only enhance their technical proficiency in robotics but also develop a keen understanding of the importance of precision and strategic decision-making.


Career links for Agriculture and Horticulture, Business and Finance and Manufacturing and Engineering.


Time: 30-45 min.

Level: Beginner

Age Range: KS3


3. Going the Distance

The Going the Distance lesson plan, expertly designed around the LEGO® Education SPIKE™ Prime Kit, where students delve into the exciting realm of robotics by undertaking the challenge of programming a rhino to initiate and cease its movement strategically, ensuring it stops before colliding with obstacles. This hands-on activity encourages students to apply programming principles and problem-solving strategies to achieve precise control over the rhino's actions. As they navigate the intricacies of coding, students not only enhance their technical proficiency but also cultivate a deep understanding of algorithms and logical sequencing. The lesson plan serves as a catalyst for honing critical thinking skills and fostering an appreciation for the intricacies of robotics, preparing students to tackle real-world challenges with creativity and precision.


Career links for Engineering, Maths & Computer Science


Time: 30-45 min.

Level: Beginner

Age Range: KS3



4. What is This?

In the "What is This?" lesson plan, students are prompted to embark on a captivating journey of exploration and innovation. The challenge is to define, customise, and communicate the purpose of a mysterious 'thing' equipped with a motor designed to rotate an element from one side to the other. This intriguing activity sparks the imagination of pupils as they collaboratively work to unravel the mystery of this unknown object and discern its intended function. Encouraging a blend of creativity and problem-solving, the lesson not only cultivates technical skills in customisation and communication but also instils a sense of curiosity and inquiry, nurturing the next generation of inventive thinkers and engineers.


Career links for Business, Teaching, Media and Communication Arts


Time: 30-45 min.

Level: Beginner

Age Range: KS3

5. Competition Ready

In this comprehensive unit, students will be introduced to the dynamic realm of robotics competitions, marking a significant progression from earlier units where they acquired foundational skills. The focus of this unit extends beyond individual lessons, providing a holistic approach to building and programming autonomous robots using sensors. Collaboratively, students will work on constructing an efficient competition robot, engaging in a systematic process of testing and refining programs. Embracing the design process, they will develop innovative solutions to accomplish missions, fostering essential skills in collaboration and teamwork. These experiences not only contribute to their immediate understanding of robotics but also cultivate valuable life skills crucial for their future careers. As a pivotal juncture in their educational journey, this unit serves as an excellent starting point to kindle heightened interest among students. 


Furthermore, it lays the groundwork for potential participation in the FIRST LEGO® League Competition, presenting an exciting opportunity for your school to showcase the culmination of skills and expertise developed throughout the unit.


Time: N/A

Level: Intermediate

Age Range: KS3

As you can see there are many ways to can start to make use of your LEGO® Education SPIKE™ Prime Kits and these are just some of the things you can start to implement in the classroom, with loads more lessons available on the LEGO® Education SPIKE™ App. 


If you don't currently have these products in your school then we can help!


Find out more or speak to our STEAM Team now.